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Many text adventures were also famous for their difficult gameplay, which was often based around complex maze-like areas and tricky inventory-based puzzles. Character deaths also tended to be a frequent occurrence, often as the result of seemingly benign actions, and in some games it was even possible to unknowingly perform a wrong action and render the entire game unwinnable, something that the player might not discover until hours later. All of these elements are frowned upon in modern gameplay, but at the time, they were not only acceptable but expected.
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