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In 1976, programmer Don Woods found Crowther’s program and with his blessing, expanded the program, adding fantasy touches influenced by the writings of J.R.R. Tolkien. From there the program was ported onto various computer systems and spread to universities and across computer networks. Crowther and Woods’s Adventure was the first in a long line of text adventure computer games, now referred to as ‘‘interactive fiction.’’ These games are still being produced today, althoughnolongercommercially.3 Theinnovationsintroducedbytextadventures,particularly the concepts of rooms joined together into a navigable space, characters with which one could have brief conversations or interactions, and objects (like keys) which gave playersaccesstonewareas,wouldsoonrevolutionizetherelatedfieldofvideogames.Video games before 1977 consisted of single screens of graphics in which the action of the game took place. Kee Games’s arcade game Super Bug was the first game to feature a screen that could scroll in all four directions, revealing off-screen space as it scrolled up and down, or right and left, but the space was still a single area, albeit one larger than the screen.
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