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As an essential genre for the understanding of narrative in digital games, adventure games are a referent through video game history. They should not be judged by their faults and weaknesses, but by their achievements. Random puzzles, weak writing, and arbitrary constraints are indeed often found in their design, but there are also brilliant examples of world-building, character development, and witty problem-solving. Adventure games deal more often with topics that are not the typical genre fiction fare common in video games, including court drama and historical intrigue . They are also more successful at incorporating comedy than other digital games, from bawdy comedy to the battle of wits in The Secret of Monkey Island. The richness of the genre provides insight into the struggle to bring narrative and gameplay together. The changes that the genre has gone through over the years are prime examples of the tension between letting the player explore and experiment in the world, and creating a satisfying narrative experience. Interactive fiction has a wide range of actions, which allow players to experiment at large, but players unfamiliar with the conventions of text interaction may get stuck trying to find the exact way to express what they want to do. Facilitating interaction by providing command menus or limiting the actions loses the nuances of the simulation, which encourages free interaction. This basic tension also happens at the level of the narrative: a more complex story usually involves limiting player actions and possible outcomes while experimenting in the simulation. A more open-ended world may not have a strong player story or structure, but it allows the player to explore the world in more depth. Adventure games cover all the ranges within these limits, demonstrating the tensions and difficulties of reconciling both. The history of the genre is long, and continues on by exploring these issues through new design challenges and novel technologies.
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