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In 1976, a few years before Donkey Kong’s debut, computers saw their first storybased game with the creation of Colossal Cave Adventure (also known as Colossal Cave and, more commonly, Adventure), the first text adventure or IF (interactive fiction) game. Though the original version ran only on a massive mainframe computer, rapid advancements in technology soon allowed Colossal Cave and other IF games to reach the consumer market. Text adventure titles were, as their name suggests, entirely devoid of graphics. Areas, items, and characters were described to the player via blocks of text and the player interacted with the game by entering simple words or phrases such as “go east,” “open door,” and “use sword.” As computers of the day lacked the power and memory necessary to spell-check or otherwise verify multiple variations of phrases, they could usually understand only one or two versions of each command. So although “use sword” might produce the desired result, “swing sword” would instead display an error message, leaving the frustrated player to try and figure out why a seemingly reasonable action wasn’t recognized. Many text adventures were also famous for their difficult gameplay, which was often based around complex maze-like areas and tricky inventory-based puzzles. Character deaths also tended to be a frequent occurrence, often as the result of seemingly benign actions, and in some games it was even possible to unknowingly perform a wrong action and render the entire game unwinnable, something that the player might not discover until hours later. All of these elements are frowned upon in modern gameplay, but at the time, they were not only acceptable but expected.
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